About the course
This course focuses on the use of 3D printing and Virtual Reality (VR) technologies within an inclusive education framework. The programme aims to support accessible, interactive, and learner-centred educational practices for students with diverse learning needs, including those requiring special educational support. Participants learn how to use technology as a supportive tool to design equitable and effective learning environments for all learners.
What will you learn?
By the end of this course, participants will:
Use 3D printing and VR technologies in line with inclusive education principles.
Design digital and physical learning materials suitable for diverse learning needs.
Integrate technology-supported, learner-centred practices into their curricula.
Course Content
Throughout the course, participants explore 3D printing and Virtual Reality technologies through a combination of theoretical input and hands-on workshops. The programme emphasises accessibility, inclusion, and active learning while focusing on material design, application development, and evaluation processes that can be transferred to different educational contexts.
Morning Session (3 hours):
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Key concepts of 3D printing and VR technologies
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The role of technology in inclusive education
Afternoon Session (3 hours):
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Examples of technology use for diverse learning needs
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Group activity: Identifying inclusive learning opportunities
Morning Session (3 hours):
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Educational uses of VR technologies
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VR-based learning scenarios for inclusive classrooms
Afternoon Session (3 hours):
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Enhancing attention, motivation, and engagement with VR
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Workshop: Designing a basic VR learning scenario
Morning Session (3 hours):
Educational and inclusive uses of 3D printers
The importance of tactile learning materials
Afternoon Session (3 hours):
Basic 3D modelling and printing processes
Practical activity: Printing an educational learning tool
Morning Session (3 hours):
Integrating 3D and VR technologies into the curriculum
Designing inclusive and learner-centred lessons
Afternoon Session (3 hours):
Collaboration and co-creation among educators
Group work: Developing an inclusive, technology-based lesson plan
Morning Session (3 hours):
Assessment methods in technology-supported learning
Ensuring sustainability of inclusive education practices
Afternoon Session (3 hours):
Innovative and accessible educational solutions
Presentation of participant projects and overall evaluation
• Certificate ceremony and closing remarks.