Inclusive Education Practices with 3D Printing and Virtual Reality (VR) Technologies

About the course

This course focuses on the use of 3D printing and Virtual Reality (VR) technologies within an inclusive education framework. The programme aims to support accessible, interactive, and learner-centred educational practices for students with diverse learning needs, including those requiring special educational support. Participants learn how to use technology as a supportive tool to design equitable and effective learning environments for all learners.

What will you learn?

By the end of this course, participants will:

Use 3D printing and VR technologies in line with inclusive education principles.

Design digital and physical learning materials suitable for diverse learning needs.

Integrate technology-supported, learner-centred practices into their curricula.

Course Content

Throughout the course, participants explore 3D printing and Virtual Reality technologies through a combination of theoretical input and hands-on workshops. The programme emphasises accessibility, inclusion, and active learning while focusing on material design, application development, and evaluation processes that can be transferred to different educational contexts.

Morning Session (3 hours):

  • Key concepts of 3D printing and VR technologies

  • The role of technology in inclusive education

Afternoon Session (3 hours):

  • Examples of technology use for diverse learning needs

  • Group activity: Identifying inclusive learning opportunities

Morning Session (3 hours):

  • Educational uses of VR technologies

  • VR-based learning scenarios for inclusive classrooms

Afternoon Session (3 hours):

  • Enhancing attention, motivation, and engagement with VR

  • Workshop: Designing a basic VR learning scenario

Morning Session (3 hours):

  • Educational and inclusive uses of 3D printers

  • The importance of tactile learning materials

Afternoon Session (3 hours):

  • Basic 3D modelling and printing processes

  • Practical activity: Printing an educational learning tool

Morning Session (3 hours):

  • Integrating 3D and VR technologies into the curriculum

  • Designing inclusive and learner-centred lessons

Afternoon Session (3 hours):

  • Collaboration and co-creation among educators

  • Group work: Developing an inclusive, technology-based lesson plan

Morning Session (3 hours):

  • Assessment methods in technology-supported learning

  • Ensuring sustainability of inclusive education practices

Afternoon Session (3 hours):

  • Innovative and accessible educational solutions

  • Presentation of participant projects and overall evaluation

    • Certificate ceremony and closing remarks.

About this course:
Locations:

Prague, Tallinn, Helsinki, Rome, Bologna, Amsterdam, Barcelona, Istanbul

Duration:

5 Days

Total Hours:

30 Hours

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